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[RESOLVED] Start Up .bat Crashes after few seconds of Opening HELP!

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Basic INFO:
Server OS: Windows Server 2014 32-bit
Processor: Intel® Core™ i3 CPU 560 @ 3.33GHz 3.33GHZ
Ram: 2.00 GB
Game(s): Team Fortress 2
Start Up Command: srcds.exe -console -game tf +sv_pure 1 +map ctf_2fort +maxplayers 24
Admin Mods: None[/font]

[CSGO] High sv var recently

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BASIC INFO

Server OS: Windows 8.1 64 bit
Processor: Intel® Pentium® Processor G3258
(3M Cache, 3.20 GHz)
Ram: 4GB
Game(s): Counter-Strike: Global Offensive
Start Up Command: srcds -game csgo -console -usercon +game_type 0 +game_mode 0 +map de_dust2 +mapgroup mg_active
Admin Mods: Sourcemod and MetaMod

INSTALLING INFO

login anonymous
force_install_dir "C:\csgo-ds-dm”
app_update 740

NETWORK AND BANDWIDTH INFO

Bandwidth: [Image: 3858218639.png]
Router: Technicolor TC7200.U
Local IP of Server: 192.168.0.51
External IP: (I'm not sure if i should give this info out to the public?)
Port Forwarding Screen Shot: [Image: 56bce99593.png]

When i join my own server I'm getting a high sv and var, im rubberbanding and lagging a lot. I've had this server for like a month now, but this issue just happened. There have been some changes i made to my pc before it happened, but im not sure if that is the problem or how to reverse it. What happened is that i was getting a VAC authentication error in CSGO, so i followed a few solutions mentioned on the internet,
1) Cleanup of Steam files:
- Delete cache folder in *\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo.
- Delete appcache folder in *\Steam.
- Delete ClientRegistry.blob in *\Steam.
- Verify integrity of game cache for Counter-Strike: Global Offensive.

2) Steam Repair:
Close Steam. Run CMD with admin privileges.

Line: "*\Steam\bin\SteamService.exe" /repair

3) Enable DEP:
Run CMD with admin privileges. Reboot.

Line: bcdedit.exe /set {current} nx AlwaysOn

Line: bcdedit.exe /deletevalue nx

4) Enable Kernel Integrity & disable Kernel Debugging:
Run CMD with admin privileges. Reboot.

Line: bcdedit /deletevalue nointegritychecks

Line: bcdedit /deletevalue loadoptions

Line: bcdedit /debug off

5) UAC:
Completely disable User Account Control (Start -> uac -> Never notify).

I would really appreciate any help.

I cannot portfoward my CSS server

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I start my server look through the log and find this line of text network: IP 192.168.1.114, mode MP, dedicated Yes, ports 27015 SV / 27005 CL so what I did added both ports from above to my routers portfoward section like so CSS1 = 27015 27015 BOTH 192.168.1.114 and I did the same for the other port. When I go to css I can find my server if I go to add to favorites and I add my server ip but if I try to connect to it, add it to favorites, or search it up on the multiplayer it wont work. I dont have a config and my server shows up as half life 2 server. What happened y cant I connect

NO MORE ROOM IN HELL CANT RUN SERVER

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FIRST SORRY MY ENGLISH TOO BAD
TODAY UPDATE NMRIH FORM 1.0.8.0 TO 1.0.9.1
CANT RUN srcds.exe -console -game nmrih -insecure +map nmo_chinatown +servercfgfile server.cfg -port 27017
SOME NOTICE
IDLLFUNCTIONS:Big GrinLLINIT RETURNED FALSE
THEN SERVER CRASHED NEED SOMEONE HELP PLS

How to create a webserver for your tf2 maps?

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Hello!

I am having a tf2 server, but downloading maps is very slow for the people who are joining. Can someone explain how to download 'big' maps fast. With sv_downloadurl "?"

How to create a webserver for your sv_downloadurl "?" ?


Thank you! Cool

Help me please

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Ok, the problem is that clients use my ip reference.

example:

my ip public: 200.40.40.40:27015

server:
Russian Player connected (200.40.40.40:27006)
USA Player connected (200.40.40.40:27007)
Brazilian Player connected (200.40.40.40:54165)

ok,
I want you to show me when they connect their original ips.

please helpme.Sad

Segmentation fault with SourceMod

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Hi everyone. This is my first time trying to get a srcds running in linux. The server works just fine after a fresh install, and even after installing MetaMod:Source. But once I install SourceMod I start getting segmentation faults, specifically when I try changing the map. I'm trying this with MetaMod:Source version 1.10.3 and I've tried SourceMod versions 1.6.2 release, 1.6.3-git4588, and 1.7.0-git4939. Here's the output I see when running the server:
Code:
$ ./srcds_run -debug
WARNING: No map specified! Server may not heartbeat.
Auto detecting CPU
Using default binary: ./srcds_linux
Enabling debug mode
Server will auto-restart if there is a crash.
Using Breakpad minidump system. Version: 2470138 AppID: 232250
Setting breakpad minidump AppID = 232250
Using breakpad crash handler
Loaded 4649 VPK file hashes from /srv/tf2ds/tf2/tf/tf2_textures.vpk for pure server operation.
Loaded 4649 VPK file hashes from /srv/tf2ds/tf2/tf/tf2_textures.vpk for pure server operation.
Loaded 1644 VPK file hashes from /srv/tf2ds/tf2/tf/tf2_sound_vo_english.vpk for pure server operation.
Loaded 1644 VPK file hashes from /srv/tf2ds/tf2/tf/tf2_sound_vo_english.vpk for pure server operation.
Loaded 1024 VPK file hashes from /srv/tf2ds/tf2/tf/tf2_sound_misc.vpk for pure server operation.
Loaded 1024 VPK file hashes from /srv/tf2ds/tf2/tf/tf2_sound_misc.vpk for pure server operation.
Loaded 1345 VPK file hashes from /srv/tf2ds/tf2/tf/tf2_misc.vpk for pure server operation.
Loaded 1345 VPK file hashes from /srv/tf2ds/tf2/tf/tf2_misc.vpk for pure server operation.
Loaded 1217 VPK file hashes from /srv/tf2ds/tf2/hl2/hl2_textures.vpk for pure server operation.
Loaded 574 VPK file hashes from /srv/tf2ds/tf2/hl2/hl2_sound_vo_english.vpk for pure server operation.
Loaded 383 VPK file hashes from /srv/tf2ds/tf2/hl2/hl2_sound_misc.vpk for pure server operation.
Loaded 439 VPK file hashes from /srv/tf2ds/tf2/hl2/hl2_misc.vpk for pure server operation.
Loaded 5 VPK file hashes from /srv/tf2ds/tf2/platform/platform_misc.vpk for pure server operation.
server_srv.so loaded for "Team Fortress"
maxplayers set to 24
No '-replayserverdir' parameter found - using default replay folder.
Replay: Creating thread pool...succeeded.
Replay: Starting thread pool with 4 threads...succeeded.
Cleaning files from temp dir, "/srv/tf2ds/tf2/tf/replay/server/tmp/" ...no files removed.
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Unknown command "r_decal_cullsize"
Unknown command "startupmenu"
Network: IP 127.0.1.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
map surf_utopia_v3
ConVarRef dev_loadtime_map_start doesn't point to an existing ConVar
Uploading dump (out-of-process) [proxy '']
/tmp/dumps/assert_20141101233456_1.dmp
Segmentation fault (core dumped)
BFD: Warning: /srv/tf2ds/tf2/core is truncated: expected core file size >= 207192064, found: 1204224.
Cannot access memory at address 0xf779d8f8
Cannot access memory at address 0xf779d8f4
debug.cmds:1: Error in sourced command file:
Cannot access memory at address 0xffbed380
email debug.log to linux@valvesoftware.com
Sat Nov  1 23:35:13 CDT 2014: Server restart in 10 seconds
Using Breakpad minidump system. Version: 2470138 AppID: 232250
Setting breakpad minidump AppID = 232250
Using breakpad crash handler
Loaded 4649 VPK file hashes from /srv/tf2ds/tf2/tf/tf2_textures.vpk for pure server operation.
Loaded 4649 VPK file hashes from /srv/tf2ds/tf2/tf/tf2_textures.vpk for pure server operation.
Loaded 1644 VPK file hashes from /srv/tf2ds/tf2/tf/tf2_sound_vo_english.vpk for pure server operation.
Loaded 1644 VPK file hashes from /srv/tf2ds/tf2/tf/tf2_sound_vo_english.vpk for pure server operation.
Loaded 1024 VPK file hashes from /srv/tf2ds/tf2/tf/tf2_sound_misc.vpk for pure server operation.
Loaded 1024 VPK file hashes from /srv/tf2ds/tf2/tf/tf2_sound_misc.vpk for pure server operation.
Loaded 1345 VPK file hashes from /srv/tf2ds/tf2/tf/tf2_misc.vpk for pure server operation.
Loaded 1345 VPK file hashes from /srv/tf2ds/tf2/tf/tf2_misc.vpk for pure server operation.
Loaded 1217 VPK file hashes from /srv/tf2ds/tf2/hl2/hl2_textures.vpk for pure server operation.
Loaded 574 VPK file hashes from /srv/tf2ds/tf2/hl2/hl2_sound_vo_english.vpk for pure server operation.
Loaded 383 VPK file hashes from /srv/tf2ds/tf2/hl2/hl2_sound_misc.vpk for pure server operation.
Loaded 439 VPK file hashes from /srv/tf2ds/tf2/hl2/hl2_misc.vpk for pure server operation.
Loaded 5 VPK file hashes from /srv/tf2ds/tf2/platform/platform_misc.vpk for pure server operation.
server_srv.so loaded for "Team Fortress"
maxplayers set to 24
No '-replayserverdir' parameter found - using default replay folder.
Replay: Creating thread pool...succeeded.
Replay: Starting thread pool with 4 threads...succeeded.
Cleaning files from temp dir, "/srv/tf2ds/tf2/tf/replay/server/tmp/" ...no files removed.
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Unknown command "r_decal_cullsize"
Unknown command "startupmenu"
WARNING: Port 27015 was unavailable - bound to port 27016 instead
WARNING: Port 27005 was unavailable - bound to port 27006 instead
WARNING: Port 27020 was unavailable - bound to port 27021 instead
Network: IP 127.0.1.1, mode MP, dedicated Yes, ports 27016 SV / 27006 CL
Finished uploading minidump (out-of-process): success = no
error: Couldn't connect to server

The segfault also happens when I try to quit after the first segfault. I have to kill the process to stop it.

Has anyone seen anything like this? The debug log is also quite bizarre:
Code:
----------------------------------------------
CRASH: Sat Nov  1 23:40:05 CDT 2014
Start Line: ./srcds_linux -debug -game tf
[New LWP 12142]
[New LWP 12151]
[New LWP 12149]
[New LWP 12153]
[New LWP 12148]
[New LWP 12143]
[New LWP 12147]
[New LWP 12152]
[New LWP 12150]
[New LWP 12144]
[New LWP 12154]
#0  0xf6d7164e in ?? ()
End of Source crash report
----------------------------------------------

I can provide any other information that's needed -- I'm not sure what could help -- but does anyone have any ideas for what could be wrong or where I could investigate for more information about the problem? It at least seems like it is SourceMod related, but I'm not sure specifically what else to look for at this point.

SRCDS Port and IP Binding Problems

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My problem:
I have been trying for around 3 days to fix this with no luck.
Everytime I try to set launch my launch file, I will get this:
Code:
WARNING: NNET_OpenSocket: bind: Cannot assign requested address
Couldn't allocate any server IP port
And the server will restart.
I do not host on the same PC as I am playing on, I use a wired connection, I have set up iptables, and I have opened the correct ports (I got a Listen Server working on the same PC a few times). I do try to use my internal IP, however that will also bring up the same message.

Server OS: Ubuntu 14.04 LTS (64-bit)
Processor: Intel® Core™ i5-4440 CPU @ 3.10GHz × 4
RAM: 12 GB
Game(s): Team Fortress 2
Router: RT-AC66R
Start Up Command:

Code:
sudo !/bin/sh
tf2/srcds_run -game tf +sv_pure 0 +map cp_process_final.bsp +maxplayers 24


The log:

Code:
[sudo] password for server:
sudo: !/bin/sh: command not found
Auto detecting CPU
Using default binary: ./srcds_linux
Server will auto-restart if there is a crash.
Using Breakpad minidump system. Version: 2470138 AppID: 232250
Setting breakpad minidump AppID = 232250
Using breakpad crash handler
server_srv.so loaded for "Team Fortress"
maxplayers set to 24
No '-replayserverdir' parameter found - using default replay folder.
Replay: Creating thread pool...succeeded.
Replay: Starting thread pool with 4 threads...succeeded.
Cleaning files from temp dir, "/home/server/tfserver/tf2/tf/replay/server/tmp/" ...no files removed.
dlopen failed trying to load:
/home/server/.local/share/Steam/linux32/steamclient.so
with error:
/home/server/.local/share/Steam/linux32/steamclient.so: cannot open shared object file: No such file or directory
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Unknown command "r_decal_cullsize"
--------------------------------------------------------
sv_pure value unchanged (current value is 0).
--------------------------------------------------------
ConVarRef dev_loadtime_map_start doesn't point to an existing ConVar
maxplayers set to 24
Unknown command "startupmenu"
WARNING: NNET_OpenSocket: bind: Cannot assign requested address
Couldn't allocate any server IP port
Add "-debug" to the tf2/srcds_run command line to generate a debug.log to help with solving this problem
Tue Nov  4 18:03:52 EST 2014: Server restart in 10 seconds


Server Operator Can Win $100USD

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[Image: CTP-Logo.png]

November's prizes are $25 USD for the Player Prize and $100 USD for the Server Prize (they will be sent via PayPal).

WEBSITE LINK
STEAM GROUP
TWITTER

What is Capture The Prize?

Capture The Prize is a FREE to join and FREE to win monthly contest where players who play on any servers can win prizes just for playing (no skill required). Server hosts can also win a prize by referring the most active players. Servers also benefit from increased player traffic as well as rewarding your existing player base with the chance to win prizes. 40+ multiplayer games and all mods are supported (Garrys Mod, Team Fortress 2, Counter-Strike GO, DayZ, Minecraft, Starbound, etc.). Game Servers do not need to install any plugins. We just need your Server IP, Port, Query Port (If applicable) and game type.

Unlike similar programs, Capture The Prize does not force your players to sit through an intrusive motd. In fact there is no motd at all. Server Operators do have the option of using our Sourcemod Plugin or Garrys Addon - but these only display a text banner advertising your referrer url (every 10 minutes by default).

Player Prize - All players who have played on any tracked server for at least a combined 1 hour will be entered into the drawing and a winner will be chosen at random. Players gain points every 15 minutes. You will gain points on any server, but you must first add them to your "Personal Server List" on the website. More points increase your odds of winning; they do not guarantee you to win.

Referral Prize - Server Operators who referred the most active players (a player who activated their account, sent their SteamID and accumulated at least 4 points) will win one of these. You get a Unique URL and when a user clicks this URL, it takes them to the register form and credits that registration as being referred by you. Even if the user doesnt sign up right away, it creates a cookie that lasts for 1 month so if they sign up later, you still get credited. There are also a large variety of banner images available that you can use on your website (found here)

How it Works

After you register on the site (verify your email and login), you click the "Sign in through the steam" button. Steam will not reveal your username or password to CaptureThePrize.com; rather your SteamID will be shared. This website like many sites on the internet is funded by advertisements; that's how the prizes are funded.

Server Operators (Server Hosts)

All new servers start out as "Standard Servers". Standard servers net players 1 point every 15 minutes. Once you have referred 50 active players (over any time period), all your current servers listed will automatically be upgraded to a "Premium Server". Premium servers net players 2 points every 15 minutes (and as a result will generally get more traffic). Click here for more information.

Supported Games (All mods are supported too)
America's Army 3
Arma 2 & Arma 2: Operation Arrowhead
Arma 3
Battlefield 3
Battlefield: Bad Company 2
Battlefield: Bad Company 2: Vietnam
Call of Duty 2
Call of Duty 4: Modern Warfare
Call of Duty: Modern Warfare 3
Call of Duty: United Offensive
Call of Duty: World at War
Counter-Strike
Counter-Strike: Global Offensive
Counter-Strike: Source
Day of Defeat
Day of Defeat: Source
DayZ Standalone & DayZ Mod
Doom 3
Enemy Territory: Quake Wars
F.E.A.R. (with SEC2 patch)
Garry's Mod
Half Life 2: Deathmatch
Homefront
Killing Floor
Left 4 Dead
Left 4 Dead 2
Medal of Honor Warfighter
Minecraft (Version 1.9+ only)
Natural Selection 2
Quake 2
Quake 3
Quake 4
Space Engineers
Soldier of Fortune 2
Starbound
Team Fortress 2
Team Fortress Classic
Teeworlds
Unreal Tournament
Unreal Tournament 2004
Unreal Tournament 3
Wolfenstein Enemy Territory

All Source/Orangebox Modifications (PVK II, Synergy, Sourceforts, etc.)
All GoldSRC Modifications (Natural Selection, Sven Coop, etc.)

Players List | Server List

"FREE DOWNLOAD - Book: 'The Secrets of the Pro Gamers' - 250+ pages!!!"

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"https://sites.google.com/site/secretsoftheprogamers/ check it out!"

Host_Error: IDLLFunctions::DLLInit returned false.

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I'm trying to create a dedicated server for a source 2013 mp-only mod, with the latest src updates and I've compiled both server and client dlls with C++ 2010 with no errors.
The mod it self runs fine on steam, but trying to create a server for my mod (freegrid):
[Image: 71b799e64f3a28548b007847752080c0.png]
Host_Error: IDLLFunctions:Big GrinLLInit returned false.

HL2DM and CSS servers running on the same 'srcds.exe' start fine with no problem.

I've googled and found no solution. any help is appreciated

GMOD fastDl not working?

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Here is my server config. WHen someone else joins it says missing map.


sv_allowdownload "1"
sv_allowupload "1"
sv_downloadurl "http://narwhalsttt.netai.net/garrysmod"
net_maxfilesize "999"
ttt_minimum_players "1"
ttt_firstpreptime "30"
ttt_preptime_seconds "10"
ttt_posttime_seconds "10"
ttt_haste "0"
ttt_roundtime_minutes "7"

Attempt to host TF2 Server on VPS (Dedicated Cores)

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Hi All,

I have a VPS with some extra resources on it, and thought I would try hosting a TF2 server. Yes I understand that you don't have a "dedicated" computer for your server to run on, but my host says I have two dedicated cores, which I thought would suffice being that my other specs are on par.

I have 2 cores ("Each core is equivalant to 2.5Ghz Intel Xeon or Better")
I have 3 GB of RAM allocated for me
30 GB allocated on a SSD

The VPS is also running CPanel, so I'm not sure how much of an impact that puts on things...while keeping an eye on it not much (no major traffic going to the few sites I have, maybe a visit or two a day).

While playing a TF2Center lobby on the VPS TF2 server, I kept an eye on the CPU usage as root. TF2 would consume about 40% (maybe upwards of high 40%'s during fights), and randomly would spike up to 97% cpu usage (regardless of what was going on during the game). It appears to be totally random, and not at any specific time (would make more sense on round end when it uploads stats possibly).

I am only running SM, MM:S, and TFTrue. I added a few normal stats plugins for SM, but they only really do bulk of the work at the end of games.

Does anyone have any insight? My thoughts are that processing power dedicated to me wouldn't be affected by anyone else on the same box. Should I try vanilla TF2 and see if I get better results?

Thanks in advance!

Server crashes after a while for no known reason

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Hi there folks.
For some reason my GMOD(TTT) server crashes a while for no known reason.
I can't even log in to the server's ssh when it happens and only a power cycle helps.

Server OS: Ubuntu 14.04 x32
Processor: Intel® Xeon® CPU E5-2630L v2 @ 2.40GHz
Ram: 512MB, 20GB SSD ROM
Game(s): GMOD TTT
Start Up Command: /home/*SECRET*/server_1/srcds_run -game garrysmod +maxplayers 24 +gamemode terrortown +map ttt_minecraft_b5 +host_workshop_collection 323143086 -authkey *SECRET* -secure

Admin Mods: ULX
IP: 188.226.176.175

Thanks in advance

Termination "srcds.exe"

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Hello, I have a server with 64 slots, and when 50-60 people then the server crashes with the inscription stop working srcds.exe
Help Please.





The server OS: Windows 8.1
Processor: Intel Core i7-4790K (4.3 GHz)
Ram: 16 gb
Game: CSGO
To Run The Command: set servername=spb crash

set cmdline=srcds.exe -game csgo -console -tickrate 64 -debug -condebug -usercon +game_type 0 +mapgroup mg_bomb +map de_dust2 +game_mode 0 -port 27015 -nocrashdialog

@echo off

title %servername% Server

cls
echo.
echo **************************************************************
echo * To close this script, close the Server window and type "Y" *
echo **************************************************************
echo.

:restart

>> "%servername%.log" echo (%date%)(%time%) %servername% Server now is OnLine

echo.
echo (%date%)(%time%) %servername% Server now is OnLine
echo.

start /wait %cmdline%

echo.
echo (%date%)(%time%) Restarting %servername% Server
echo.

>> "%servername%.log" echo (%date%)(%time%) Crash or Close detected! Restarting %servername% Server
>> "%servername%.log" echo.

goto restart
Admin Mods: SourceMod, MetaMod

Internet Speed:
http://cs623821.vk.me/v623821876/7ec3/wG7ghRbrtpw.jpg

[NET] Cannot send connectionless packet to

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The server OS: Windows 8.1
Processor: Intel Core i7-4790K (4.3 GHz)
Ram: 16 gb
Game: CSGO
To Run The Command: set servername=spb crash

set cmdline=srcds.exe -game csgo -console -tickrate 64 -debug -condebug -usercon +game_type 0 +mapgroup mg_bomb +map de_dust2 +game_mode 0 -port 27015 -nocrashdialog

@echo off

title %servername% Server

cls
echo.
echo **************************************************************
echo * To close this script, close the Server window and type "Y" *
echo **************************************************************
echo.

:restart

>> "%servername%.log" echo (%date%)(%time%) %servername% Server now is OnLine

echo.
echo (%date%)(%time%) %servername% Server now is OnLine
echo.

start /wait %cmdline%

echo.
echo (%date%)(%time%) Restarting %servername% Server
echo.

>> "%servername%.log" echo (%date%)(%time%) Crash or Close detected! Restarting %servername% Server
>> "%servername%.log" echo.

goto restart
Admin Mods: SourceMod, MetaMod

Hello so often there's stuff like that [NET] Cannot send which are connectionless packet to 178.63.92.36:51617 '0x44' exceeding MTU (1300), when 60 people and above what to do tell me

Need help with CS:GO Server

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So I created a CS:GO dedicated server and it seems that I am the only one that can connect to it. I'm not sure on how to make it public and allow others to see it and join. I did however port forwarded the ports needed and no one can join still. Help?

Server networking fun

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BASIC INFO
Server OS:
Ubuntu Server 14.04.1
Processor:
2 vCPU
Ram:
16GB
Game(s):
Team Fortress 2 MvM (27016) and Vanilla (27015)
Start Up Command:
Vanilla Server
./tf2/srcds_run -game tf +sv_pure 1 +randommap +maxplayers 24 +ip 10.237.200.201 +servercfgfile server.cfg
MvM Server
./tf2/srcds_run -game tf +ip 10.237.200.201 +port 27016 +sv_pure 1 +randommap +maxplayers 32 +mapcyclefile mapcycle_mvm.txt +servercfgfile server_mvm.cfg
Admin Mods:
None

------------------
The problem:
Hi all

Have an interesting problem trying to host TF2 on linux, and probably would have the same issue using Windows. This seems to cause the server to not appear in the ingame server browser.

Our network does not route things like most do. The incoming traffic comes in via a F5 (1.2.3.4) with 27015 configured to foward to the internal server (10.200.200.201).
The internal server however does not break out via the F5, it goes via a firewall (1.2.3.5) which is how the connection to the masterbrowser which is now trying to verify 1.2.3.5 but that is not listening for any connections on 27015.
I was told flat I will not get incoming in via 1.2.3.5 all incoming traffic must go via an F5. Company policy and all that :-|

Any idea on how I can tell the Valve servers that I am actually listening on 1.2.3.4 for incoming connections.

I took a chance and tried adding +ip 1.2.3.4 but that obviously didn't work

I am waiting for our network group guys to look into this but any other ideas would be welcome as they have enough on their plates.

Basic Network Diagram


Firewall Ports
Egress Configured on the Internet Breakout firewall
UDP / TCP 27000-27050
UDP 4380
UDP 3478
UDP 4379
UDP 4380

Ingress Configured on the F5
TCP / UDP 27015-27020

Adding more info
Bandwidth is not an issue Smile http://www.speedtest.net/my-result/3943710109
F5 and Cisco Catalyst
Local IP : 10.237.200.201
External IP : Against company policy to publish, pm me for it

chnlove review

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